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PROJECTS

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PLAYING with Violence & Virtual Reality

Research conducted during two decades on playing with violence through video games and virtual reality: Main focus on emotional desensitization, empathy and helping behaviour

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REFERENCE: PT/FB/BL-1998-44

YEARS: 1999-2002

REFERENCE: PTDC/PSI-PSO/099985/2008

YEARS: 2010-2013

REFERENCE: SFRH/BPD/40485/2007

YEARS: 2008-2009

This was my first research area, which focused manly in studying the effects of playing Violent Video Games on emotion and behavior (aggression and prosocial).

This journey included writing a master's dissertation (1998-2000), my doctoral thesis, completion of a post-doctorate with an FCT scholarship, and leading externally funded projects (by FCT and Fundação Bial). 

I have also supervised numerous students across various study cycles in this research area. 

PROJECTS:

"Playing with violence: emotional desensitization, empathy and helping behaviour toward victims of violence"

RESEARCHERS 

Patrícia Arriaga (PI, Iscte-IUl),

Francisco Esteves,

Maria Benedicta Monteiro (Iscte-IUL),

Augusta Gaspar (Universidade Católica)

Jaime Vila (Granada University, Spain)

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“Virtual violent environments and emotional desensitization to real violence”

RESEARCHERS 

Patrícia Arriaga (PI), Francisco Esteves, & Jaime Vila

"The effects of violent computer games with virtual reality on physiological arousal, cognitions, affect and behaviour"

RESEARCHERS 

Patrícia Arriaga (PI)  Francisco Esteves, & Paula Carneiro

RELATED PUBLICATIONS

  • Playing for better or for worse? Health and social outcomes with electronic gaming. In M. M. Cruz-Cunha, I. M. Miranda, & I. Gonçalves (Eds.), Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services (pp. 48-69). LINK

  • Playing with violence: An updated review on the effects of playing violent electronic games. In M. M. Cruz-Cunha, V. H. Carvalho, & P. Tavares (Eds), Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments (pp. 271-292). LINK

  • A "dry eye" for victims of violence: Effects of playing a violent video game on pupillary dilation to victims and on aggressive behavior. Psychology of Violence, 5 (2), 199-208. LINK

  • Are the effects of unreal violent videogames pronounced when playing with a virtual reality system? Aggressive Behavior, 34 (5), 521-538. LINK

  • Effects of playing violent computer games on emotional desensitization and on aggressive behaviour. Journal of Applied Social Psychology, 41 (8), 1900–1925. LINK

  • Violent computer games and their effects on state hostility and physiological arousal. Aggressive Behavior, 32 (2), 146-158. LINK

  • The relationship between playing violent electronic games and aggression in adolescents. In M. Martinez (Ed.), Prevention and control of aggression and the impact on its victims (pp. 129-135). LINK

  • Emotional Gaming. In Y. Baek (Ed.), Psychology of Gaming (pp. 11-29). Nova Science Publishers. LINK

  • Factores mediadores e moderadores dos efeitos dos jogos electrónicos violentos na agressão interpessoal. Revista Portuguesa de Pedagogia, 42 (2), 203-223. LINK  

  • Jogos de computador violentos e seus efeitos na hostilidade, na ansiedade e na activação fisiológica. Revista Lusófona de Ciências da Mente e do Comportamento, 8 (1), 191-209. LINK

  • Violência (ir)real? Contributo para uma reflexão acerca do impacto da violência dos jogos electrónicos nas crianças e nos jovens. Revista Caleidoscópio, 4, 95-106. LINK

  • Violência em jogos electrónicos e reacções emocionais a imagens da vida real: a hipótese da dessensibilização. In M. B. Monteiro, M. Calheiros, R. Jerónimo, C. Mouro, & P. Duarte, Percursos de Investigação em Psicologia Social e Organizacional (Vol. II, pp. 119-143). LINK

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